![]() The author is developing Flashbulb under his real identity and so doesn't want to be directly connected to the porn community for various business and personal reasons, but he is interested in feedback and suggestions for useful improvements. The author is working on making it so you can modify files using a point-and-click interface much like the official Flash software, and even now it's possible to create basic animations from scratch. It can very quickly remove scripts locking files to specific websites, automatically remove watermarks from other swf tools, and easily do color palette swaps, among other things. However, Flashbulb does do certain things that are unique to it. The downside is that it has only existed for one year, worked on in the creator's spare time, so it has some major rough edges and incomplete functionality issues. ![]() The advantage of this is that it reduces the potential of files becoming corrupted from the "lossy" conversion of data from one type to another and back, as it only touches the minimum amount of data it needs to get the job done. It is not a decompiler it is designed to directly modify files. It seems that it depends on the particular case (I don't know how this handles the different kinds of SWF, such as AS1, AS2, et cetera).An in-place swf editor, currently in free public alpha. I'm sorry if I confused you, but there are so many options. This tool is usually used to combine SWF objects, but you can use it to move or resize the elements on it: −d, −−dummy Don't require slave objects (for changing movie attributes)Īnd then you should be able to render it properly. You can afford that with another tool inside swftools: swfcombine. That would be useful for processing them later.īut shapes, for example, are extracted as SWF, and you could render them, or resize them before rendering them.Īnother point is that you'd maybe have to resize, or move the objects before rendering them. You could reach that by using a for loop: to create a folder for every SWF file, and to extract every element of the SWF inside that folder. So, if you wanted to extract everything from every SWF file, and not to mix all up, the best solution that comes to my mind is to have every bunch of files extracted from every SWF inside their own folder. For example, if you want to extract the third jpg (ID = 6) to a file file.jpeg, the command is: These are the objects you will be able to extract. The output looks like: Objects in file file.swf: First, run swfextract file.swf and get whatever the flash application contains. Otherwise, if you'd prefer to only extract certain objects, you can do it: outputformat "extract_%06d.%s" Filename to use for extraction (printf format) ![]() Swfextract -outputformat "extract_%06d.%s" -a 1- test.swfĪnd some help about it from the man page: Extract all: You could try extracting the objects instead with swfextract, which is also included with swftools. What swfrender does is to render the SWF. I'd like this to be command-line if possible, so it can be done automatically and somewhat faster than it would take me to go through each one and manually export it. The SWF content varies in size between each SWF so some could be 100px while others might be 10px.I'm looking for a tool that can extract the stage contents, no matter the position, and output it into a PNG image. So, when swfrender renders the image, it turns out like this: The object in the SWF files is positioned at 0, 0 and it's off the screen like so: I was looking into swftools and found swfrender and it was a great tool but it didn't work for my SWF files. So, naturally, I looked into automated tools to help with that. My only issue with that is I would have to generate 2,000 PNG images from those SWF files to be able to do so. Times have changed and I'd like to move away from Flash. I have around 2,000 SWF files used for avatar generation for my website.
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